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Illusion – Disillusion

Solo exhibition in Artium, museum of contemporary art of Vitoria (Spain)

www.artium.org

Within the Praxis program

23rd April-24th June

Fanzine de la exposición (español)

In Illusion – Disillusion the exhibition space will be transformed in a sort of “game room”. A compilation of works that connect both Illusion (art project in the form of a novel) and Disillusion (art project in the form of a board game) will be displayed. All of them are eminently participative and multidisciplinary. David Maroto’s practice focuses on the crossover between literature and visual arts, on the one hand, and the use of games as a creative method, on the other. The idea is that the spectator acquires an active role in the process of reception of the work, not only by playing/executing each piece separately, but also when reconstructing the network of relations that lead from one work to the next one.

Public conversation with curator Blanca de la Torre + Illusion Buzzword Bingo in the evening of 25th April. Illusion Buzzword Bingo is the name of a collective game based on an art project in the form of a novel, called Illusion, by David Maroto. Bingo cards are distributed amongst the audience, with the particularity that they do not contain the usual 1-to-90 numbers, but words (a different combination of words in each card). A reader reads a passage of the novel Illusion out loud. Participating public will cross out words in their cards as they appear in the text when uttered during the reading. Like in the original game, there is a prize for the player who calls out “bingo”; this is, for the one who crosses out all words in their card before anyone else does.

Illusion-Disillusion consiste en la creación de un espacio que casi podría denominarse “salón de juegos”. Se mostrarán una selección de obras que conectan  Illusion (proyecto artístico en forma de novela) y Disillusion (proyecto artístico en forma de juego de mesa). Todas ellas poseen un carácter eminentemente participativo y multidisciplinar. La práctica artística de Maroto gira alrededor del cruce entre literatura y artes visuales por un lado, y en el uso del juego como método artístico por otro. La idea es que el espectador adquiera un rol activo en el proceso de recepción de la obra, no solo al jugar/ejecutar cada una de ellas por separado, sino también al reconstruir el entramado de relaciones que las vinculan y que llevan de una a otra.

Conversación pública con la comisaria Blanca de la Torre + Illusion Buzzword Bingo la tarde del 25 de abril. Illusion Buzzword Bingo es el nombre de un juego colectivo basado en un proyecto artístico en forma de novela, llamado Illusion, de David Maroto. Cartones de bingo son repartidos entre el público, con la particularidad de que no contienen los acostumbrados números del 1 al 90, sino palabras (una combinación de palabras diferente en cada cartón). Un lector lee en voz alta un pasaje de la novela Illusion. El público participante habrá de tachar las palabras en su cartón según van apareciendo en el texto y sonando a lo largo de la lectura. Como en el juego original, hay un premio para aquel que cante bingo, esto es, para aquel que tache todas las palabras en su cartón antes que los demás.

Seven Stamps: At the entrance of the exhibition space there is a free publication (a fanzine) available for all visitors. On the last page, you will find some coupons which will be stamped in accordance with the results obtained when you play each game in the gallery. Just by playing one of the games you will get 1 stamped coupon. Obtaining a specific result (winning Disillusion or Empathy, completing the Puzzle, resolving the Tangram, etc.) is worth extra stamps. The gallery attendant will be responsible for providing the corresponding stamps. Next to each piece you will find the rules of the game to play or activate each one. When you obtain 7 stamped coupons, you can exchange your fanzine for a free ticket to the museum.

Siete Sellos: A la entrada del espacio expositivo hay una publicación gratis (un fanzine) a disposición de los espectadores. En la última página encontrarás unos cupones que se van sellando en virtud de los resultados alcanzados al jugar cada pieza presente en la sala. El hecho mismo de jugar una de las piezas vale 1 cupón estampado. Conseguir un cierto resultado (ganar a Disillusion o Empatía, completar el Puzzle, resolver el Tangram, etc.) vale sellos extra. El vigilante de sala se encargará de estampar los sellos correspondientes. Junto a cada pieza encontrarás las reglas para jugar o activar cada una de ellas. Cuando consigas 7 cupones estampados, puedes canjear este fanzine por una entrada gratis al museo.

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GAGARIN The Artists in their Own Words

Group exhibition in S.M.A.K. Museum of Contemporary Art, Ghent (Belgium)

4th December 2009 – 14th March 2010

S.M.A.K. is showing a unique & comprehensive exhibition with works of the participating artists of GAGARIN, confronting their textual contributions from the complete GAGARIN oeuvre with works from the museum and special loans. The exhibition includes work by Marc Manders, Allora & Calzadilla, Edith Dekyndt, Lois Weinberger, Philippe Van Snick, Juan Muñoz, Gabriel Kuri, Jimmie Durham, Kirsten Pieroth, Maria Serebriakova, Richard Serra, Willem Oorebeek, Manfredu Schu, Joe Scanlan, Ria Pacquée and others. I participate with Disillusion, which will be in play (during the opening evening only) and display (throughout the show).

On 13th March it will be possible to play Disillusion again, during the event “S.M.A.K. going GAGA”

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Hyper-Palimpsest

Solo exhibition in Freud’s Dreams Museum
Saint Petersburg. Bolshoy pr. Petrogradskaya storona, 18A

11th October – 7th November 2009

 

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The exhibition displays a number of printed works, which are digital collages consisting of an accumulation of superimposed layers that form a complex tangle of images, texts and meanings –like a hyper-palimpsest. This term was coined by Russian linguist Andrey Zaliznyak to refer to the Novgorod Codex, an 11th century old book unearthed on July 13, 2000 in Novgorod (not far from St Petersburg) in which hundreds of texts have left their traces on an almost inextricable tangle. The contents of the digital collages are deeply rooted in psychoanalytical concepts. Psychoanalysis is used here as a tool to reflect on the nature of subjectivity, which ultimately leads to the disclosure of any boundary between the subject and the Other as a primary illusion. This is why all the characters that appear in my works are invaded by their surroundings in both a physical and psychical way, as if the world passing through them would fulfill their fundamental lack. For this exhibition all my printed works have been gathered and showed together for the first time.

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Thanks to the generous support of

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